These walls will block the player, as well as the two knights, from moving, and will gradually shrink the size of the battlefield. The only chance of escaping is to wait 15 seconds (or teleporting out if possible), otherwise trying to break free will result in colliding into one of the barriers, dealing 99% HP damage (1 hit KO if inflicted with the Destructive Curse).Īs the battle goes on, walls will continuously appear on the corners of the map. If one of the knights drops onto you, you will take 100% HP damage.Įvery 20 seconds, two red lightning barriers will trap player(s) inside, making the player(s) more vulnerable to attacks. There are 2 versions of this skill: either the knight will teleport straight up in the air, or it will teleport to the other knight's position. Since you will deal with both bosses at once, you will have to be cautious when getting hit.Įither of the knights will swing its chain to attack you, dealing 15% HP damage + knockback.Įither of the knights will lift its sword and charge towards the player, dealing 25% HP damage.Įither of the knights will teleport into the ground and reappear in midair, diving vertically towards the ground. Getting hit by the Aeonian Rise will inflict the Creative Curse, while the Tanadian Ruin will inflict the Destructive Curse. The two knights will share an HP bar, as well as damage taken, meaning that damaging one will automatically hurt the other, and the two will die at the exact same time.Įach knight will have identical attack patterns, but will cast a different curse on you. The 1st phase will take place in the Temple of Darkness, where the Black Mage will call his knights of Light and Darkness: The Aeonian Rise and the Tanadian Ruin, while he sits on his throne in the background. Players need to deplete it as fast as they can to continue damaging the boss. When specific patterns are activated, a shield is created for the boss and a white health gauge is added. If you are inflicted with one curse and then receive the other curse within 6 seconds, you will lose 1 Life Count, take an additional 50% HP damage, and your skills will be sealed for 5 seconds. The Destructive Curse casts the following effects on the player for 6 seconds:ġ5% increase in damage taken (including %HP attacks) The Creative Curse casts the following effects on the player for 6 seconds:Ĭreates red flames that explode around the player, dealing 15% HP damage per second. There are two kinds of curses: Creative Curse and Destructive Curse. Throughout the battle, you will be inflicted with a curse when getting hit by various attacks. This will make the boss fight much more intense than any other boss fight in the game. As the final boss, the Black Mage will use various attacks and skills based off ones used by previous boss fights, such as Magnus, Verus Hilla, Damien, Lucid and Will. The Black Mage cannot be subjected to any type of bind (except for his knights in Phase 1), and will only take the damage from the binding skill without being frozen in place.
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