![]() There’s a total of eight phases to complete an Anima weapon, with six achievements to earn per weapon. Once all points have been allocated, Gerolt forges a new item level 240 weapon to contain the strenghtened Anima.Screengrab via Square Enix Fastest way to get Relic Anima weapons in Final Fantasy XIV After 120 points have been allocated, there is a chance to obtain more Treated Crystal Sand, up to 6 pinches per conversion. It takes 240 growth points to complete the step and each pair of Umbrite and Crystal Sand converts into 3 pinches of Treated Crystal Sand. Umbrite can be obtained for 300 Allagan Tomestones of Esoterics from Hismena and Crystal Sand can be obtained from Ulan via item trade. ![]() To complete the quest "A Dream Fulfilled", Umbrites and Crystal Sand must be treated by Ulan in order to obtain Treated Crystal Sand, used to allocate growth points to the desired secondary stats. The coating will upgrade Anima Weapons to a "Hyperconductive" state, increasing item level to 230 and applying a new glowing particle effect when unsheathed.Īdded in Patch 3.3, the fifth step step involves increasing the Anima's growth and strength, but a new weapon is needed as the current weapon is not strong enough. This item can either be purchased with 1800 Allagan Tomestones of Esoterics, or obtained by completing the Crystal Tower quest "The Gift of the Archmagus" once per week. Gerolt requires five bottles of Aether Oil. Once all four materials, the Anima Weapon can be constructed, at item level 210.Īdded in Patch 3.25, the fourth step in upgrading is through the quest "Finding Your Voice". The latter are created with synthesis by specialist crafters, while the former can be obtained from a variety of sources, such as beast-tribe vendors, exchanging Allagan Tomestones, or collecting certain items from Alexander: Gordias. These materials can be bartered with Cristiana at Revenant's Toll, in exchange for the following items (as of Patch 3.38): To finalize the Anima Weapon, Gerolt needs four special materials: Enchanted Rubber, Fast-drying Carboncoat, Fast-acting Allagan Catalyst, and some Divine Water. The third step to create the full Anima Weapon is through the quest "Coming into its Own". The weapon will become "Awoken", at item level 200 and possesses a distinct glow effect with unsheathed. Once the Vault is completed, the weapon can be upgraded back at Azys Lla. ![]() ![]() Players will speak with Ardashir in a cutscene after the third, sixth, and tenth dungeon. The second phase is through the quest "Toughening Up." To fully awaken the experimental weapon, players must do the following dungeons in sequence with their Animated weapon equipped: Once both nodules are presented to Ardashir, Gerolt will create an "animated" version of the Artifact Weapons at item level 170. For these, she requires three Luminous Crystals, of each element, obtained randomly from participating in FATEs in Heavensward areas.Īlternatively, a Zodiac Weapon Zeta can be sacrificed to obtain both nodules immediately and bypass obtaining the crystals. These two items are obtained from Syndony in Revenant's Toll. The first step is through the quest "Soul Without Life." Players must obtain two items for Gerolt to install on the weapon: an Astral Nodule and Umbral Nodule. The individual steps for each weapon can only done with one job at a time. 3.1 Sword of the Twin Thegns & Shield of the Twin Thegns (PLD). ![]()
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